New systems
Survival systems
The energy, health, and resources are finite, but they regenerate over time. Use them wisely to efficiently achieve your goals, as your tools will wear out with use, forcing you to obtain new ones.
Farming system
Cooking system
New items
Hoe
The hoe prepares the ground for your crops, where you can create your farm. It can only be used on open terrain!
Sickle
The sickle is used to harvest crops or reap withered plants if you forgot to water them.
Shovel
The shovel digs tiles, permanently removing any resources in them or restoring plowed terrain.
Seeds
Seeds can be obtained in the Haku menu. They will be the cornerstone of your cooking recipes.
Watering can
The watering can take care of your plants. Unlike most tools, the watering can is rechargeable!
Bucket
The bucket will allow you to collect water in lake or sea areas, and bring it with you wherever you want!
New resources in the island
Sand
Perfect for crafting glass in your items!
Berries
Juicy berries for your cooking recipes.
Asparagus
One basic item for your cooking recipes.
Iron mineral
Save it! You will need it for the next tier of items.
Spices
Tasty spices for your cooking recipes. Oh la la!
System updates/improvements.
- The inventory has been updated to keep each item in the slot you placed it, and allow you to arrange it however you want.
- Added a details panel to the inventory. Press the details button on any item to get information about it.
- Added a tutorial panel to the player menu. The tutorial will guide you through the initial steps on the island and explain how the various systems work.
Bugfixes
- Fixed a bug that caused the Haku to remain on the screen after closing the Haku menu.
- Updated several icons to better differentiate tools.
- Fixed issues with item durability not being maintained between sessions.
- Several issues with the way the inventory worked were fixed as part of the update that added the ability to arrange it.
- Fixed synchronization issues where players could have several items in a single slot, hiding one of them until the first one was discarded.
- Updated some recipes that had materials that were not yet available.
- Fixed issues with some models not updating when the resource was depleted and regenerating.
- Fixed a bug that caused you to have to exit the collection range of some resources and re-enter it in order to harvest it.
- Fixed issues related to harvesting wood from trees and chopping them down.
- Fixed an issue where resources wouldn't be added to the inventory if the harvesting attempt broke the tool or depleted the resource.
- Fixed some issues with certain VFX and SFX that wouldn't disappear when apropiate.
- Fixed a bug that caused resources like stones on the ground not to disappear from the map after being collected.
- Cukie energy, life and skill preview during cukie selection is now more accurate.
- Fixed issues with item placement in the inventory during crafting.
Quality of life improvements
- You can now press enter on the login screen to attempt to login, rather than always having to click the button.
- New option added on the logout menu allows players to go back to the cukie selection menu, rather than having to log out and back in to change their cukie.
- Improved usability of the settings menu.
- Improved hitbox detection for resource harvesting and interacting.
- Added ability to pick up and store all "placeable" objects. Construction projects are still not movable.
- Added many new icons and popups, giving the player better feedback about the issues preventing them from certain actions, like picking something up with a full inventory.
- Improved several models and hitboxes to more accurately reflect their size.
- Improved navigation of the crafting menu, allowing players to click on craftable materials to be taken to their recipe.
- Added durability indicators to tools in the inventory panel.