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Changelog

Take a look at the changes & improvements in Cukies World Game versions

Features

  • Fishing System: From now, your Cuki can be an expert fisherman! Firstly, craft your new item “fishing rod”. Later, you will have to find the new added “fishing spots” & discover our new microgame!
  • Cooking upgrades: Everybody knows that even the best chef can make mistakes sometimes! Because of this, we’ve added a new difficulty system into the cooking system. You will have to stop the marker into the best zone for the best meals!
  • House Upgrades: We have developed the new improvements for the Cukies House System! From now, the better your house is, the better your new inner house items & furniture will be too!
  • Skin Mirror: Now you can craft a mirror in your Tier 3 House in order to test the brand new Cuki Skin System!
  • Day & Night: Enjoy the new and beautiful dawns & sunsets in the Infinite Archipelago. Did you saw the clouds? And the constellations?

 

For more detailed information, visit our blog entry.

Features

  • Survival System: The energy, health & resources are now finite, but they regenerate over time. Use them wisely to efficiently achieve your goals.
  • Farming System: Buy seeds from the Haku & grow your own garden for ingredients.
  • Cooking System: Use your crops & other ingredients you collect from the world to obtain food to recover.
  • New items: Discover all the new actions you can do with the hoe, seeds, sickle, watering can, shovel & bucket.
  • New resources: Collect this new resources: sand, iron mineral, berries, spices & asparagus.

Usability & QoL

  • The inventory has been updated to keep each item in the slot you placed it, and allow you to arrange it however you want.
  • Added a details panel to the inventory. Press the details button on any item to get information about it.
  • Added a tutorial panel to the player menu. the tutorial will guide you through the initial steps on the island and explain how the various systems work.
  • You can now press enter on the login screen to attempt to login, rather than always having to click the login button.
  • New option added on the logout menu allows players to go back to the Cuki selection menu, rather than having to log out and back in to change their Cuki.
  • Improved usability of the settings menu.
  • Improved hitbox detection for resource harvesting and interacting.
  • Added ability to pick up and store all “placeable” objects. Construction projects are still not movable.
  • Added many new icons & popups, giving the player better feedback about the issues preventing them for certain actions, like picking something up with a full inventory.
  • Improved several models & hitboxes to more accurately reflect their size.
  • Improved navigation of the crafting menu, allowing players to click on craftable materials to be taken to their recipe.
  • Added durability indicators to tools in the inventory panel.

Bugfixes

  • Fixed a bug that caused the Haku to remain on the screen after closing the haku menu.
  • Updated several icons to better diferentiate tools.
  • Fixed issues with item durability not being maintained between sessions.
  • Several issues with the way the inventory worked were fixed as part of the update that added the ability to arrange it.
  • Fixed synchronization issues where players cpuld have several items in a single slot, hiding one of them until the first one was discarded.
  • Updated some recipes that had materials that where not yet available.
  • Fixed issues with some models not updating when the resource was depleted and regenerating.
  • Fixed a bug that caused you to have to exit the collection range of some resources and re-enter it in order to harvest it.
  • Fixed issues related to harvesting wood from trees and chopping them down.
  • Fixed an issue where resources wouldn’t be added to the inventory if the harvesting attempt broke the tool or depleted the resource.
  • Fixed some issues with certain VFX and SFX that wouldn’t dissapear when appropiate.
  • Fixed a bug that caused resources like stones on the ground not to disappear when collected.
  • Cuki energy, health & skill preview during Cuki selection is now more accurate.
  • Fixed issues with item placement in the inventory during crafting.

Features

  • Added new avatars specific to each Cuki type & Generation
  • Improved sky & cloud visuals
  • Added ambient music ingame
  • Added bridges as a way to connect two elevated points
  • Added resource building system, used to complete the construction of buildings whose foundations are built independently, like bridges
  • Added building upgrading system, allowing the player to improve the level of their house (Currently cosmetic, will improve house’s interior in future updates)

Usability & QoL

  • Added slot selection & equipped tool indicators to inventory
  • Improved water & flora visuals
  • Added a custom cursor
  • Loading screen fade-in during Cuki selection for smoother transition
  • Greatly improved lighting, added effects like ambient fog, blur & shadows to improve ambiance
  • Added warnings to certain actions like discarding an item to prevent accidentally harmful actions & warnings to actions like equipping items
  • Fixed camera collision with the floor, materials & buildings, preventing an issue where the player would be able to see the inside of an object & nothing else 

Bugfixes

  • Discarding an intem now correctly discards it from the slot, rather than discarding that amount from the first slot with that item
  • Fixed an issue with item data that caused the sickle to concume materials without giving you an item when attempting to craft it
  • Fixed an issue in Android that wouldn’t allow you to use other buttons while moving with the virtual joystick
  • Fixed an issue where some interfaces could be on screen at once when they were not intended to, sometimes locking the player out of closing one of them
  • Added a cancel button to the building interfaces, allowing players to cancel a construction or item placement in progress
  • Fixed an issue with particles that caused mining with a tool to loop the mining VFX while the tool was equipped
  • Added loading screen fade-in during cukie selection for smoother transition
  • Fixed a inssue where Android building interfaces would disappear before it was intended
  • Fixed an issue in Android that wouldn’t allow you to use other buttons while moving with the virtual mobile joystick
  • Added item placing & building system
  • Small items like ramps & decorations can be placed & picked up by interacting with them
  • Big buildings like houses can be placed through the construction interface and are permanent. Currently only one house can be built
  • Both of these are accessed from the inventory by using the apropiate item
  • Added shop to Haku menu to buy house blueprints
  • Added more item recipes
  • Quality of life updates for the HUD & the controls
  • Replaced sky visuals
  • Opened access to high areas through ramp building
  • Fixed issues with an interaction between mobile virtual joysticks, certain widgets, and fadeout that sometimes prevented movement after opening certain menus
  • Fixed issues with the Haku menu that sometimes not closing properly
  • Bugfixes for harvesting & crafting
  • Adjusted world lighting
  • Improved overall scene colors
  • Improved shadows
  • Changed grass on both Windows & Android
  • Added bushes to collect fiber
  • Added palm trees at the coast
  • Added pickup object animation
  • Increased animations speed
  • Added leaf ambient effect
  • Removed grass run effect in interiors
  • Players can now remove resources from inventory
  • Players can now equip tools from inventory using a button
  • Persistent inventory bugfixes
  • Changed ground texture for mobile optimization
  • Improved camera controls for Android
  • Removed right camera joystick for Android
  • Added crafting resources
  • New recipes
  • Added interact effects
  • Added warning on login when username/password is incorrect
  • Added bloom effect on lights
  • Improved water shader colors
  • Improved Android performance
  • Limited player movement while harvesting
  • Massively increased tool durability
  • Fixed a bug where the last use of a tool wouldn’t harvest
  • Interact Action now handles harvesting both with and without tools
  • Fixed a bug that allowed you to craft outside the workbench
  • Removed bush collision
  • Fixed equip tools
  • Fixed crafting resources when not close to a workbench
  • Fixed interior object collisions
  • Fixed coast collisions
  • Fixed equip tools
  • Fixed crafting resources when not close to a workbench
  • Fixed interior object collisions
  • Fixed coast collisions
  • Improved Android menu accessibility
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